This site will cease to be live at the end of february 2019.
Harpwn Here, site creator
Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.
For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.
If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.
Last Modified: 12/28/2018 11:22:02 AM
Long have there been many different legends told of a great warrior king, who rose to deliver peace to lands riven by war. By his hand was the bloodshed ceased, and all its peoples united under his reign. And with his knights he ventured out, to safeguard with steel all that he had sworn to protect.
But in his absence, the order he had won was fated to end, as the King's own son—Mordred— sought the power to rule for himself. A betrayal most cold, threatening to turn all that he held dear to ashes.
Upon his return, the King beheld what had become of his realm and people. He was their guardian, an oath he bore above all others.
The battle raged, sundering Camelot as surely as the King's own bloodline. He carried the day, in the end, but at the cost in stone, blood, and soul.
In its wake the king sets out, upon a new journey. For Avalon has called to him, and Arthur shall answer.
Each ability that damages a god results in a stack of Steadfast, reducing damage taken and increasing energy gain. Each time King Arthur uses an ability he swaps between his Standard and Combo Abilities. All abilities are Instant Cast. Attack Speed does not benefit his Basic Attacks, but will increase the rate at which he builds energy.
Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit in the Melee strike take 50% of the damage from the Slicing attack.
Combo: King Arthur swipes low, crippling and damaging enemies that are struck.
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.
Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.
Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.
35 Energy: King Arthur winds up a massive jab, charging forward slightly before striking. Enemies hit by this jab are stunned.
80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.
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