Last Modified: 5/29/2018 12:02:06 AM
Cain is the last surviving member of the original Horadrim, an ancient order of mages charged with trapping the Prime Evils within Soulstones and guarding them thereafter; his ancestor, Jered Cain, had led the party that had pursued and captured Diablo. Cain acts as adviser and guide, accompanying the player's character through each act of the games and providing a great deal of the lore to be found in-game.
Cain remains in Tristram for the entirety of the first game, standing next to the fountain in the middle of town, where he provides his wisdom and identifies items for a small fee. In Diablo II, he is rescued by the player character from a gibbet next to that fountain, and travels with the player throughout; he continues to identify items for the player. In Diablo III, he is rescued from the ruins of Tristram's Cathedral as the Skeleton King Leoric, reanimated by the "fallen star", sends his guards to attack him. Directing most of the major quests of Act I, Cain is fatally wounded by the witch Maghda and her Dark Coven, who seek the "fallen star" (revealed to be the fallen archangel Tyrael) and his broken sword, recovered by the player. Cain's last act before dying is to use his Horadric magic to reforge the sword, and determine it is angelic in origin. At the cinematic leading into Act II, Cain is cremated on a pyre in the graveyard outside the Cathedral.
When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230 (+4% per level). Limit 5 active Potions.
Release the Horadric Cube. After 0.5 seconds it explodes, dealing 80 (+4% per level) damage to all enemies in the area and Slowing them by 35% for 1.75 seconds.
Unfurl an enchanted scroll over 2.25 seconds, forming a triangle that deals 150 (+4% per level) damage to enemies inside and Roots them for 1.5 seconds.
After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
After 1 second, create a swirling tome tornado that travels in the targeted direction, continually knocking away enemies that come into contact with it.
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