Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Ulric The Unwavering Light
  • Battlerite
  • Last Modified: 12/12/2018 4:58:36 PM

  • Complexity: 5.5

  • Uniqueness: 86%

Bio

Sworn protector of the weak, devout follower of the Way of Symphony, and unwavering light against the dark. Ulric, trained in the holy Monastery of Resonance, has spent many years traveling the lands to spread the word of the Light. He joins the Arena now to demonstrate to allies, foes, and onlookers alike the primacy of the True Path.

Abilities
Hammer of Justice

Melee attack that deals damage. Your weapon charges over time. When fully charged, it deals damage and inflicts Stun to closest enemy and area damage to nearby enemies.

Holy Light

Call down a beam of holy light that heals the ally nearest target location.

Intervene

Become immaterial and dash forward to slam an enemy dealing damage. Dashing through an ally heals self and ally, applies Favor, recharges your weapon and resets cooldown. Cannot hit allies affected by Favor.

Favor: Increases healing received from your abilities by 40%. Lasts 5s.

Radiant Shield

Put up your shield and absorb projectile and melee attacks in front of you. Absorbing an attack charges your shield up to 3 times. Fires a wave of light in a cone dealing damage and inflicting Blind when the effect ends if your shield is charged. Each charge increases the radius.

Smite

Knock nearby enemies back and replace Holy Light with Smite, a projectile attack dealing damage. The effect can be cancelled by recasting the ability.

Condemn

Jump into the air and slam your hammer into the ground to send out a shockwave. The shockwave deals damage and launches an enemy into the air.

Aegis of Valor

Throw your returning Aegis. Deals damage and inflicts Incapacitate, damage increases with travel distance. The Aegis lands on the ground on impact. Picking it up or catching it when it returns applies Divinity.

Divinity: Shields ally absorbing up to 24 damage, increases movement speed by 25% and damage output by 25%. Lasts 5s.

Spotlight
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Check/Vote another kit

N/A

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