Zander The Magnificent Magician
  • Battlerite
  • Last Modified: 2/22/2018 4:58:14 PM

  • Complexity: 5.3

  • Uniqueness: 85%


When the famous theatre troupe "The Phantomime Masquerade" disbanded after a series of tragic events, their magnificent magician Zander vanished without a trace. Known for his unparalleled perfection in card trickery, teleportation, duplication and transformation, this distinguished illusionist has now returned from the dead to turn the otherwise ceremonial arenas world-wide into spectacular revelries.

Trick Shot

Throw two magical cards. Each card deals 6 damage to enemies, heals 5 health on allies, and heals you for 2 health on hit. Applies Hearts upon allies hit.

Hearts: Reduces damage taken by 15% for 4s.

Grand Conjuration

A heavy magical projectile that deals 28 damage and pierces enemies. Inflicts Arcane Catalyst on targets hit.

Arcane Catalyst: Target takes 13% more damage for 3s.

EX: Enlighten target location, healing allies for 28 health over 2s and removing any negative effects on impact.

Mirror Image

Turn immaterial and dash in target direction, leaving an Illusion where you stood.

Illusion: A duplicate that copies your Trick Shot casts, throwing a single card. Illusions can not be interrupted and grants no energy gain.

EX: Turn immaterial and send an Illusion in target direction. Upon its arrival, it deals 12 damage and inflicts Arcane Catalyst to nearby enemies.

Sheep Trick

Turn enemies inside target area into harmless creatures, rendering them unable to use any abilities for 2.5s. If the target takes 20 damage, the effect is broken.

Rabbit Form

Turn into a rabbit to increase movement speed by 80% and remove any movement impairing effects. Knocks away nearby enemies.

The Prestige

Conjure a Grand Illusion at target position.

Grand Illusion: Copies your Trick Shot and Grand Conjuration casts. The illusion will also assist you in performing Sheep Trick, increasing its radius by 25%.


Place a portal at target location that teleports allies one at a time, removing them from the fight for 1.5s before reappearing at a target destination of their choice. Teleporting an Illusion increases its duration by 1s and grants you the ability to recast Portal to pick its target destination.

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