This site will cease to be live at the end of february 2019.
Harpwn Here, site creator
Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.
For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.
If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.
Last Modified: 2/22/2018 4:58:14 PM
When the famous theatre troupe "The Phantomime Masquerade" disbanded after a series of tragic events, their magnificent magician Zander vanished without a trace. Known for his unparalleled perfection in card trickery, teleportation, duplication and transformation, this distinguished illusionist has now returned from the dead to turn the otherwise ceremonial arenas world-wide into spectacular revelries.
Throw two magical cards. Each card deals 6 damage to enemies, heals 5 health on allies, and heals you for 2 health on hit. Applies Hearts upon allies hit.
Hearts: Reduces damage taken by 15% for 4s.
A heavy magical projectile that deals 28 damage and pierces enemies. Inflicts Arcane Catalyst on targets hit.
Arcane Catalyst: Target takes 13% more damage for 3s.
EX: Enlighten target location, healing allies for 28 health over 2s and removing any negative effects on impact.
Turn immaterial and dash in target direction, leaving an Illusion where you stood.
Illusion: A duplicate that copies your Trick Shot casts, throwing a single card. Illusions can not be interrupted and grants no energy gain.
EX: Turn immaterial and send an Illusion in target direction. Upon its arrival, it deals 12 damage and inflicts Arcane Catalyst to nearby enemies.
Turn enemies inside target area into harmless creatures, rendering them unable to use any abilities for 2.5s. If the target takes 20 damage, the effect is broken.
Turn into a rabbit to increase movement speed by 80% and remove any movement impairing effects. Knocks away nearby enemies.
Conjure a Grand Illusion at target position.
Grand Illusion: Copies your Trick Shot and Grand Conjuration casts. The illusion will also assist you in performing Sheep Trick, increasing its radius by 25%.
Place a portal at target location that teleports allies one at a time, removing them from the fight for 1.5s before reappearing at a target destination of their choice. Teleporting an Illusion increases its duration by 1s and grants you the ability to recast Portal to pick its target destination.
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Alexstrasza (Heroes of the Storm)
Medivh (Heroes of the Storm)
LeBlanc (League of Legends)
Neeko (League of Legends)
Baron Samedi (Smite)
The Morrigan (Smite)
Circe (Heroes of Newerth)
Twisted Fate (League of Legends)
Tarot (Heroes of Newerth)