Last Modified: 11/29/2017 1:50:41 PM
As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.
FIRST CAST: Zoe hurls a star in the target direction that collides with the first enemy hit, dealing magic damage in a small area, increased by 0% - 150% (based on distance traveled).
If the star does not hit an enemy, it lingers at maximum range for 1 second.
SECOND CAST: While the star is airborne or while idle, Zoe can reactivate Paddle Star to redirect the star to a new location near her, albeit resetting the current damage modifier.
After casting an ability, Zoe's next basic attack or bubble within 5 seconds deals bonus magic damage.
PASSIVE: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground that grant over a 100-radius area. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground if killed by Zoe.
Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds. She can replace her current Spell Thief active by issuing a move command directly on another Spell Shard.
ACTIVE: Zoe mimics the active of the collected Spell Shard
PASSIVE - WHEEEEE: Casting Spell Thief or one of her own summoner spells grants Zoe bonus movement speed as well as summoning three bubbles that orbit her for the next 10 seconds. The bubbles autonomously hurl themselves at nearest enemy, prioritising her attack target, dealing magic damage.
ACTIVE: Zoe kicks a ball that detonates on the first enemy hit, dealing magic damage and making the target Drowsy. After a brief delay, the Drowsy target falls asleep for 2 seconds.
Sleeping targets take double damage from the next attack or ability to hit them, up to a cap of Sleepy Trouble Bubble's damage, but are awoken early upon taking damage.
The ball can only move a through terrain once, and will fall short if it would enter terrain a second time. The ball can only move a total of 800 units outside of terrain, but can move any amount of distance while travelling inside of terrain. If the ball does not hit an enemy, it lingers on the ground as a trap for 4 seconds, which primes after a brief delay.
Putting an enemy champion asleep refunds some of Sleepy Trouble Bubble's cooldown.
ACTIVE: Zoe targets a location and then dives into a portal that she opens beneath her, blinking to the target location after a very brief delay. After 1 second, she falls back through the portal and blinks back to her cast location.
Zoe remains able to attack and cast abilities during Portal Jump, and can see over walls, but cannot move.
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