This site will cease to be live at the end of february 2019.
Harpwn Here, site creator
Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.
For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.
If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.
Last Modified: 9/26/2017 3:40:21 PM
A chief of war.
Spawns helpful totems at your feet for up to 30 seconds. Their effects have 700 range.
Level 1 - spawns a Flame Totem which deals 40/60/80/100 Magic Damage every second to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby damaged ally hero every second for 15/30/45/60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second once after a 2 second delay.
Level 4 - causes the Shock Totem to stun another enemy after an additional 2 second delay.
Totems die in 1 hit and give 10 gold when killed. Spawning new Sacred Totems removes any old Sacred Totems that are still up.
Channel to spawn an invulnerable Spirit that moves at 650 Movement Speed, and transfer control to it for up to 3 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75/150/225/300Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
Passively adds bonus Magic Damage equal to 1/1.5/2/2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
Upon use, emits an aura that applies Warcry to self and ally heroes within 900 range for 12 seconds.
For Warchief himself, cooldowns go down 4 times as fast.
+10% Movement Speed
+25 Mana Regeneration
All non-ultimate ability and item cooldowns go down 2/2.5/3 (4) times as fast.
The cooldown reduction rate will only reduce the max cooldown of an item or ability to a minimum of 3 seconds.
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