This site will cease to be live at the end of february 2019.
Harpwn Here, site creator
Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.
For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.
If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.
Last Modified: 7/4/2018 5:41:56 PM
Target enemy unit to deal 80/120/160/200 magic damage and apply a 30% movement speed slow for 5 seconds.
Allied spells and attacks against this target heal the attackers for 15/25/35/45 + 2% of their Missing Health.
Target an ally unit to jump to them and transfer all non-channeled debuffs and unpurgeable debuffs on them to Ichor, dealing 70/140/210/280 Magic Damage to enemies around them.
Ichor will absorb 50/60/70/80% of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally in the remaining timeframe. Deals no damage on the second jump.
Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10/15/20/25%.
Each debuff on Ichor reduces the damage by an additional 10%.
Activate to create an aura around Ichor for 10 seconds.
Allied heroes in the aura gain 40 Attack Speed, plus an additional 10/15/20Attack Speed per Ally Hero in radius. Enemy heroes in the aura suffer -20/-40/-60 Attack Speed.
Braum (League of Legends)
Brightwing (Heroes of the Storm)
Taric (League of Legends)
Abaddon (Dota 2)
Io (Dota 2)
Orianna (League of Legends)
Morphling (Dota 2)
Aatrox (League of Legends)
Vladimir (League of Legends)
Bloodseeker (Dota 2)
Blood Hunter (Heroes of Newerth)
Enigma (Dota 2)
Zac (League of Legends)
Legionnaire (Heroes of Newerth)
Axe (Dota 2)