Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Pharaoh
  • Heroes of Newerth
  • Last Modified: 8/22/2017 11:14:13 PM

  • Complexity: 3.1

  • Uniqueness: 47%

Bio

The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.

Abilities
Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds. Each impact deals 10 / 30 / 50 / 70 Magic Damage and applies a 0.1 second Stun.
Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds. Each mummy may push an enemy by 275 units on the outside of the circle, dealing 65 / 90 / 115 / 140 True damage, draining 65 / 90 / 115 / 140 Mana, and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.
Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.
Wrath of the Pharaoh

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun. While traveling, Pharaoh inflicts 100 / 200 / 300 Magic Damage and 1 / 1.5 / 2 second Stun to units he contacts. Staff of the Master reduces the Cooldown to 20 seconds and allows the ability to hit allied heroes.
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Check/Vote another kit

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