Moraxus
Bio

Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.

Abilities
Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
Arcane Shield

Passively adds 0 / 2 / 4 / 6 / 8 Armor. Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains 0 / 40 / 60 / 80 / 100 Damage, 0 / 200 Movement Speed and 0 / 40 / 60 / 80 / 100% Slow Resistance for 6 seconds.
More Axes

Target a position to hurl an axe in that direction. The axe deals 0 / 30 / 40 / 50 / 60 + 0 / 3 / 4 / 5 / 6% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds. Maximum of 0 / 1 / 2 / 3 / 4 axes that refresh every 5 seconds.
Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage. Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again. Staff of the Master shoots axes toward enemies who you damage or are hit by the Matraxe detonation, dealing damage equal to your current level of More Axes.
Spotlight
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