Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Lord Salforis
  • Heroes of Newerth
  • Last Modified: 10/31/2017 5:28:36 PM

  • Complexity: 2.9

  • Uniqueness: 43%

Bio

Lord Salforis, Baron of Blackwal, commands necromantic powers that distinguish him from typical Hellbourne fodder. A potent sorcerer and general alike, his mere presence on the battlefield is enough to induce visions of fear in his foes, rotting them from the inside and draining their souls. Rumor has it that falling to his lance will doom one's soul.

Abilities
Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage. Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds. Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 60 / 80 / 100 / 120 Damage, converting it to Superior Magic Damage, and granting it 70 / 80 / 90 / 100% Life Leech.
Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself. Nearby enemies passively are dealt up to 20 / 30 / 40 / 50 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
The Undying

Target a unit to inflict it with The Undying for 12 seconds. For the duration, the target takes 25 / 40 / 55 Superior Magic Damage per second and it cannot regenerate or heal health. Staff of the Master grants bonus Health regeneration while active, and gives you the soul of the target if it dies while under the effects of The Undying, granting you bonuses based on the target's maximum health.
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