Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

The Gladiator
Bio

Although trial by combat was long ago outlawed in the Legion of Man, on the fringes of civilization there are several who still practice it. When the war between the Legion and the Hellbourne broke out The Gladiator ventured forth in search of worthy opponents, each crack of his mighty whip sounding the death knell for another daemon.

Abilities
Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 120 / 180 / 240 / 300 Magic Damage, get launched into the air for 1.53 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds. Grants temporary vision around the Pitfall after triggering.
Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 2 / 3 / 4 / 5 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
Flagellation

When available, passively grants your next attack 15 / 30 / 45 / 60 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Call to Arms

Target a location to summon a Chariot that travels towards the location. Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 5 / 6 / 7 seconds. The reduced damage is dealt as HP removal at the end of the buff. Enemies at the Chariot's final location receive 300 / 400 / 500 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
Spotlight
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Check/Vote another kit

N/A

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