Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Solstice
  • Heroes of Newerth
  • Last Modified: 12/13/2018 5:36:50 PM

  • Complexity: 3.3

  • Uniqueness: 78%

Bio

Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh, forcing them to construct a vessel to channel Lunari's might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is.

Abilities
Blinding Dash

Day Time: Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. 

Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a 1.5 second Stun.

Night time: Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. 

Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

Shining Rays

Day Time: Target an area to grant vision over it for 8 seconds, enemies in the area receive 15 / 25 / 35 / 45 Magic Damage per seconds. 

Night Time: Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 8 / 16 / 24 / 32 Attack Damage and 15 / 30 / 45 / 60 Movement Speed for 8 seconds.

Graceful Strikes

Day Time: Passively adds to your 3rd attack 35 / 45 / 55 / 65 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal.

Night Time: Passively adds to your 3rd attack 50 / 70 / 90 / 110 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Pure Light

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away. 

Day Time: Applies a 50% tapering slow for 6 seconds. 

Night Time: Applies a 1.5 second Fear.

Spotlight
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