Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Berzerker
Bio

When news of the war in Newerth reached the Berzerker, he hastily left his frozen homeland in the North. Though he holds no allegiance to the Legion, the chance to face hell's demons is one the Berzerker could not pass up. An incredible warrior with an indomitable will, the Berzerker's reckless disregard for his own life gives him strength and power seemingly beyond measure, albeit at a risk. Once he has steeled himself, only death will stop him from killing his foes.

Abilities
Chain Spike

Target an enemy to attach a chain to them for 5 seconds. Deals 45 / 80 / 115 / 150 Physical Damage and applies a Tapering Movement Speed Slow and a Restrain. Activate again to deal another 45 / 80 / 115 / 150 Physical Damage and immobilize the target for 1.3 / 1.7 / 2.1 / 2.5 Seconds. Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.
Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius. Buff lasts 6 seconds after sapping is finished. Instantly deals 100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.
Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration. When facing or moving towards the target you gain bonus 15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time. Kills or assists reset the cooldown of this ability.
Carnage

Activate to gain 30 / 50 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds. Can be used while Silenced or Stunned to break the CC. You take 20% more damage while under this effect. Killing enemy heroes while Carnage is active will extend Carnage's duration by 5 seconds.
Spotlight
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Check/Vote another kit

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