Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Voodoo Jester
Bio

The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.

Abilities
Acid Cocktail

Target an enemy unit to apply a 1.5 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit. Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
Cursed Ground

Target a location to apply Cursed to enemy heroes in the radius for 12 seconds. Every 4 seconds Cursed targets take 10 / 20 / 30 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 5 / 10 / 15 / 20 Magic Damage per second while active.
Spirit Ward

Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target. Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets.
Mojo

Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds. Good Mojo heals for 10 / 20 / 30 / 40 Health per second in an area around the target. Bad Mojo deals 10 / 20 / 30 / 40 Magic Damage per second in an area around the target.

Similar to Voodoo Jester See details

Witch Doctor (Dota 2)

70%

Demented Shaman (Heroes of Newerth)

32%

Pearl (Heroes of Newerth)

32%

Isis (Smite)

32%

Brightwing (Heroes of the Storm)

29%

Crystal Maiden (Dota 2)

25%

Glacius (Heroes of Newerth)

21%

Dazzle (Dota 2)

18%

Andromeda (Heroes of Newerth)

15%

Rhapsody (Heroes of Newerth)

15%

Revenant (Heroes of Newerth)

13%

Grimstroke (Dota 2)

10%

Pollywog Priest (Heroes of Newerth)

10%

Shadow Shaman (Dota 2)

10%

Keeper of the Light (Dota 2)

10%

Witch Doctor (Dota 2)

100%

Nazeebo (Heroes of the Storm)

100%

Demented Shaman (Heroes of Newerth)

100%

Ah Puch (Smite)

50%

Glacius (Heroes of Newerth)

42%

Reim (Vainglory)

42%

Jaina (Heroes of the Storm)

42%

Crystal Maiden (Dota 2)

42%

Ra (Smite)

42%

Nami (League of Legends)

42%

Pearl (Heroes of Newerth)

42%

Poseidon (Smite)

42%

Keeper of the Light (Dota 2)

42%

Janna (League of Legends)

42%

Nature's Prophet (Dota 2)

42%

Check/Vote another kit

N/A

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