Kinesis
Bio

The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.

Abilities
Stasis Smash

Target a unit to Stun it and make it take 40% less Damage for 1 / 1.5 / 2 / 2.5 Seconds. Afterwards, the target drops to the ground dealing 60 / 120 / 180 / 240 Magic Damage and Stunning for 1 / 1.25 / 1.5 / 1.75 Seconds in a 300 unit radius. The drop Stun is not applied to the primary target. Activating this ability again will end it early, causing reduced damage and Stun duration.
Telekinetic Control

Activate to lift the closest tree or creep into the air, making it invulnerable for 8 seconds. Target an enemy to throw all lifted targets at them, dealing 85 / 90 / 95 / 100 Magic Damage per lifted unit and applying a 10 / 15 / 20 / 25% Movement Speed Slow for 2 Seconds. Lifting has 1 / 2 / 3 / 4 charges that refresh every 4 / 3.3 / 2.6 / 2 seconds.
Inherent Defense

Passively grants a stacking Damage Shield that absorbs Damage equal to 20 / 30 / 40 / 50% of Spell Damage attempted to heroes. While the shield holds, you gain additional Movement Speed based on the shield's value. Maximum of 500 absorb shield may be built.
Mass Control

Activate to 'Lift' up to 3 / 5 / 7 creeps and trees in the area and have them follow you. Activate again to launch all 'Lifted' units within 1200 radius at target location, dealing 100 Magic Damage per unit lifted. Staff of the Master Increases maximum number of units lifted to 6 / 8 / 10.
Spotlight
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