Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Scout
Bio

Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.

Abilities
Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot. Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 2 / 3 / 4 / 5 Mana per second. When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies. Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area. May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
Marksman Shot

Target an enemy to channel for 1.5 seconds. After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds. Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
Similar to Scout See details

Croak (Battlerite)

16%

Shaco (League of Legends)

15%

Varian (Heroes of the Storm)

14%

Teemo (League of Legends)

14%

Taka (Vainglory)

11%

Templar Assassin (Dota 2)

11%

Arachne (Smite)

10%

Nocturne (League of Legends)

9%

Goldenveil (Heroes of Newerth)

7%

Techies (Dota 2)

7%

Bushwack (Heroes of Newerth)

6%

The Dark Lady (Heroes of Newerth)

5%

Chronos (Heroes of Newerth)

5%

Bounty Hunter (Dota 2)

5%

Anka (Vainglory)

4%

Taka (Vainglory)

94%

Valeera (Heroes of the Storm)

94%

Kali (Smite)

89%

Shaco (League of Legends)

89%

Rengar (League of Legends)

89%

Katarina (League of Legends)

89%

Loki (Smite)

89%

Goldenveil (Heroes of Newerth)

61%

Riki (Dota 2)

56%

Slark (Dota 2)

56%

Ullr (Smite)

50%

Pele (Smite)

44%

Malthael (Heroes of the Storm)

44%

Anka (Vainglory)

44%

Pyke (League of Legends)

22%

Check/Vote another kit

N/A

Comments