Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Monkey King
  • Heroes of Newerth
  • Last Modified: 10/9/2017 11:33:08 AM

  • Complexity: 2.7

  • Uniqueness: 48%

Bio

Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.

Abilities
Illusive Dash

Dash forward, dealing 15 / 20 / 25 / 30 + your Attack Damage to enemies on impact. If the Monkey King impacts an enemy, he will perform a second dash after 2 seconds or by manual activation.
Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (distance doubled if building) while pushing it back and inflicting Vaulted if it is an enemy. Enemies around your landing point are also inflicted with Vaulted. You may vault a second time within 2.5 seconds. The first application of Vaulted will inflict 100 / 150 / 200 / 250 Physical Damage and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds. Each additional applications deal half damage from the previous.
Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 60 / 90 / 120 / 150 Magic Damage. After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage. ^yYou may Heavenly Vault on the rock as if it were a building.
Flying Nimbus

^rNon-combat mount. When not taking damage for 5 seconds, passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed. Dissipates and goes on cooldown when you take damage. Passively decreases the cooldown of your abilities by 0.5 / 0.75 / 1 second(s) every time you use an ability.
Spotlight
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