Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Artillery
Bio

He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery!

Abilities
LRM

Target a direction to begin channeling, firing a barrage of rockets and consuming 4 mana per rocket fired. Each rocket deals [10 / 15 / 20 / 25 + 15% of your attack damage] in Physical Damage in a small radius on impact. Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling. Activate mid-channel to Turn toward your cursor while firing your LRM.
Mortar Strike

Target an area to deal 60 / 120 / 180 / 240 Magic Damage and apply a stacking 15% Movement Speed slow for 3 seconds to enemies in the radius. Fires an additional mini-mortar for each enemy hero in radius, up to a max of 5. Mini-mortars deal 20 / 30 / 40 / 50 Magic Damage and apply the slow as well.
Precision Targeting Protocols

Passively grants Artillery a 20% chance to fire a 20 / 40 / 60 / 80 Magic Damage missile at enemies that slows them by 15% for 1 second whenever he deals damage. This chance is doubled if the target is stunned or has the Mortar Strike slow. Same unit cannot be affected more than once every second.
Artillery Barrage

Target an area to deal 200 / 350 / 500 Magic Damage and Stun enemies for 2 / 2.5 / 3 Seconds. The barrage launches you 500 units backwards into the air.
Spotlight
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Check/Vote another kit

N/A

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