This site will cease to be live at the end of february 2019.
Harpwn Here, site creator
Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.
For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.
If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.
Last Modified: 3/21/2017 10:21:33 AM
Slivus is a cruel monster from beneath the desert sands. Blindingly quick, his venom poisons his victims even as his claws tear through their armor - the rattle of his bladed tail promising a bloody end.
Passive: Slivus receives Movement Speed while in Brush which decays over a short time after leaving it.
Passive: Slivus deals increased damage to enemy heroes while in Brush, and for a short time after leaving it. An increased amount of damage is dealt to neutral monsters.
Slivus sprigs forward in the targeted direction, dealing Physical Damage to the first enemy hit. Any time slivus earns a kill on an enemy hero, Lethal Strike's cooldown is refreshed.
Slivus's next basic attack deals bonus Physical Damage to his target and all enemies around it. Secondary targets receive a fraction of the damage dealt. Slivus is also healed for a fraction of the total damage. Using the ability resets Slivus's basic attack cooldown.
Targeted enemy is afflicted with a potent poison that Slows them and allows Slivus to deal increased damage. Damage from Slivus's basic attacks and abilities amplifies these effects.
Slivus's tail strikes a single enemy hero for Physical Damage, plus bonus damage per percentage of the target's missing Health.
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