This site will cease to be live at the end of february 2019.
Harpwn Here, site creator
Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.
For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.
If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.
Last Modified: 4/28/2017 4:14:25 PM
A hulking creature bearing a plated hide of bark. Large prehensile vines help it intelligently hunt its prey.
Passive: Beroth's shell acts as a shield that can absorb an amount of damage equal to a percentage of its maximum Health. If the shield is depleted, it will renew itself after a short delay so long as no further damage is taken.
Beroth shoots a grasping vine in the targeted direction. The first enemy struck takes Magic Damage and is pulled towards Beroth.
Beroth continuously thrashes its vines, dealing Magic Damage to all nearby enemies. Casting the ability again cancels the effect.
Beroth's next basic attack deals bonus Magic Damage and stuns the target, and deals Magic Damage to enemies in a radius around it. Using power Crush also resets Beroth's attack cooldown.
Beroth fills the area around it with a thick sap that greatly Slows enemies. While Beroth is within the sap, it is healed over time.
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