Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Reim
  • Vainglory
  • Last Modified: 9/24/2018 3:55:04 PM

  • Complexity: 2.6

  • Uniqueness: 38%

Bio

Reim is a grumpy old winter mage who freezes everyone who crosses him. Though he moves slowly, he deals heavy damage to opponents while being surprisingly resilient himself. He holds his own in the lane, but he’s particularly effective in the jungle where he can go toe-to-toe against most opponents that he can catch.

Abilities
Frostguard

Reim’s basic attacks deal 20-54 (+125% crystal power) bonus crystal damage over 2 seconds and grant 50% of the damage dealt with this effect as fortified health (reduced against non-heroes).

Reim’s attacks and abilities also chill opponents. Basic attacks against targets that are already chilled apply a 60% slow that decays over 0.6 seconds.

(Fortified health absorbs 50% of incoming damage until it is depleted.)

Winter Spire

Reim summons a spire of ice at a nearby location, dealing crystal damage to surrounding enemies. After a short delay, the spire shatters, dealing heavy crystal damage. 35% of the damage dealt with this ability is gained as fortified health. Damage dealt and fortified health gained is reduced against non-heroes.

This ability deals 25% increased damage to chilled targets.

Chill Winds

Reim deals a burst of crystal damage to all surrounding enemies (25% damage to minions).

This ability roots enemies who are chilled, temporarily preventing them from moving. A rooted enemy can still attack.

Valkyrie

Reim summons an ancient valkyrie, devastating enemies at the target location. All enemies are slowed, while enemies closer to the center are stunned and take increased damage.

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