This site will cease to be live at the end of february 2019.
Harpwn Here, site creator
Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.
For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.
If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.
Last Modified: 12/27/2017 12:50:46 PM
Samuel is a dark mage who controls large areas with his abilities. Samuel is able to deal damage on the move, but he may be caught out of position if played too aggressively. He is well suited in the lane, able to bully his victim while draining health and energy to sustain himself.
Every 6 seconds, Samuel’s next basic attack fires a bolt of dark power at the target, dealing 50-160 (+60% CP) bonus crystal damage. Samuel then draws that power back to himself, restoring 50-160 health and 50-160 energy. The restorative effects are only 25% as effective against non-heroes.
Samuel fires two quick shots from his wands at a target location that impact on the first enemy hit. Samuel can move between the shots.
If Samuel is standing inside the field from Drifting Dark, this ability is empowered. While empowered, the shots move faster, travel farther, deal additional damage and burst upon impact dealing damage in a small area. In addition, the cooldown for this ability is significantly reduced.
Samuel creates a large field of darkness that slowly drifts forward, damaging enemies who stand inside it. If Samuel also stands inside, he heals for a small amount for each affected target.
After a short delay, Samuel summons a phantasm at the target location, which puts nearby enemies to sleep. Enemies inflicted are unable to move or act.
Dealing direct damage to a sleeping enemy with an attack or ability will wake them up.
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