Notice of Site Closure

This site will cease to be live at the end of february 2019.


Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Artanis Hierarch of the Daelaam
Bio

When the First Contact War ended, Aiur had been conquered by the zerg Swarm. The protoss stood on the brink of oblivion, at risk of seeing their civilization disappear entirely. It was Artanis, a young executor, who prevented a bloody civil war and guided both the Khalai and Nerazim factions through the chaos of the Brood War. Now, with the Golden Armada at his command, he intends to take back Aiur and prepare his people for the final battle against an ancient and indomitable enemy.


[FEAT] Seasoned Marksman - Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage, to a max of 40 damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 30% for 3 seconds. 60 second cooldown.
[FEAT] Follow Through - After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.
[FEAT] Burning Rage - Deal 23 damage per second to nearby enemies.
[FEAT] Nexus Blades - Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

Abilities
Shield Overload

If you take damage while below 50% Health, gain a 984 (467 + 4% per level) point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.
Blade Dash

Dash forward and deal 125 (60 + 4% per level) damage to enemies, then return and deal 375 (178 + 4% per level) damage.
Twin Blades

Your next Basic Attack immediately causes you to charge a short distance and strike the enemy 2 times.
Phase Prism

Fire a Phase Prism that deals 145 (69 + 4% per level) damage to Heroes and swaps your position with theirs.
Purifier Beam

Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 404 (192 + 4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Suppression Pulse

Fire a large area pulse from the Spear of Adun, dealing 250 (119 + 4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
Spotlight
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