Raynor Renegade Commander
Bio

Jim Raynor was a Confederate marshal on Mar Sara at the time of the first zerg incursions on that world. Despite bravely fighting the alien aggressors and saving many lives, he was arrested by Confederate forces on the pretext of destroying Confederate property at Backwater Station. When he was subsequently liberated by Arcturus Mengsk's Sons of Korhal, an anti-Confederate revolutionary group, Raynor chose to fight alongside them.

Abilities
Give 'Em Some Pepper

Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.

Penetrating Round

Deal 220 240 (+4% per level) damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.

Inspire

Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor's Basic Attack cooldown.

Adrenaline Rush

Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.

Hyperion

Order the Hyperion to make a strafing run dealing 145 (69 + 4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 1740 (826 + 4% per level) damage. Lasts 12 seconds.

Raynor's Raiders

Summon a Banshee that assists Raynor. The Banshee deals 96 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.

Health increased from 766 to 1,000. Attacks per second increased from 0.8 to 2.

Spotlight
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Check/Vote another kit

N/A

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