Notice of Site Closure

This site will cease to be live at the end of february 2019.

Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Kel The Shepherd
  • Dawngate
  • Last Modified: 5/31/2017 8:58:18 AM

  • Complexity: 3.1

  • Uniqueness: 4%

'Course there's folks living in the Heart. There's folk living everywhere. North, south, east, west. Why not here? Because the Blessed live here? Only sometimes. Only some places. They're good enough neighbors. Little queer. That whole not talking thing. They just look at you funny, and sometimes you feel the air vibrate. There's no trick talking with them, 'cept knowing you can't. You have to kind of feel at them. It helps not to look at them. Look to yourself. Sometimes they understand. There's been folk here a long time. My grandmother told me that when the east-folk found the Heart, some of them stayed. They built the first shrines. Tried to hear the Blessed. We got our ways from them. Speak plain and true. Help where you can. Be respectful of neighbors, whether or not you can see through them. But lots of folks came over the years, and a few stayed from all parts. Guess I've got pretty much the whole world in my clan, and we've always been shepherds. Before you ask - everyone asks - there's no trick to sheep. They know how to take care of themselves like anyone else. I follow them. Keep the flock together, help them with whatever they can't handle. Predators, injuries. In return I get wool. Works out for everyone. Don't know why one of the Blessed chose me, but I'm glad to have him. Or her - don't rightly know what "he" is, truth be told. Just know he's not an "it." But I'm no hero. I got no big learnings. Don't figure I need anything, neither. I always been happy with what I got. So I figure I'll just keep doing as I done. I'll watch out for the sheep.
Pure Shaper - The Shepherd

Kel may cast his abilities freely. Whenever Kel is hit by a basic attack, the cooldowns of all of his abilities are reduced by 0.25 seconds. The cooldown reduction effect is reduced to 0.1 seconds for attacks from non-shapers.
Sheep Toss

First Cast: Kel rolls a sheep across the ground, dealing 50 / 70 / 90 / 110 / 130 (+0.3) physical damage to each enemy it rolls over. Recast: Kel dashes to the sheep's location, dealing 50 / 70 / 90 / 110 / 130 (+0.3) physical damage to each enemy he charges through.
Battle Cry!

Kel blows a deafening sheep whistle, dealing 60 / 95 / 130 / 165 / 200 (+0.6) physical damage to each enemy in an arc in front of him and reducing their Movement Speed by 50 / 55 / 60 / 65 / 70%, decaying quickly over 1 second.
Crook Sweep

Kel brandishes his crook, dealing 60 / 100 / 140 / 180 / 220 (+0.4) physical damage to all nearby enemies and launching them airborne for 0.5 seconds.
Titanic Charge

Kel throws himself at target enemy shaper, dealing 150 / 225 / 300 (+0.7) physical damage and stunning them for 1.5 second(s). Each enemy Kel charges through takes 150 / 225 / 300 (+0.7) physical damage and is lauched airborne for 0.5 seconds.
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