Notice of Site Closure

This site will cease to be live at the end of february 2019.

Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Desecrator The Bane of Maridia
  • Dawngate
  • Last Modified: 4/28/2017 4:14:18 PM

  • Complexity: 3.3

  • Uniqueness: 50%

I suppose one could dig into my past - pardon the crude pun. But what would you find? The truth? No. Merely the petty calumnies of lesser intellects. The jealous mutterings of men who would have gladly followed the path I forged, had they the talent to replicate my results. You know the axiom that history is written by the victors? If I were the victor of my own tale, would I be magically bound within a sepulcher? At any rate, such details are unimportant. The dry facts of a man's past are black points on a white sheet. You cannot assemble a color portrait from them. I will inform you of the items that are truly important to understand the man... or the former man, if you prefer. I am an artist. I am an explorer. I seek to improve the natural beauties that I discover. I refuse to restrict my palette to the drab, unimaginative colors used by other men. And my canvas is the mortal form. The corpus, the body. Oh, it's a miracle to be sure. So many moving parts. Such breathtaking symmetries and elegant coincidences of design. But so many inefficiencies as well! So many systems left on the tantalizing precipice of genius. So many details waiting to be improved by a man of vision with a skilled hand. And, yes, improved by a bit of stitching and a touch of Vitality Shaping. Mine is not a calling for one unduly burdened with a surfeit of morality. It demands an intellect capable of cool, unbiased, unsympathetic assessment and experimentation.
Pure Shaper - Mindrot

Desecrator may cast his abilities freely. Passive: Desecrator's basic attacks stupefy the target, dealing 12 (+3 / level) (+0.5) bonus magical damage and silencing them for 0.75 seconds. This ability cannot affect the same target more than once every 5 seconds, and deals double damage to minions, monsters and workers.
Forgotten Tombs

Desecrator calls forth a massive tombstone in front of him, dealing 90 / 140 / 190 / 240 / 290 (+0.9) magical damage. 6 additional tombstones spring forth in a line, each dealing 55 / 95 / 135/ 175 / 215 (+0.4) magical damage. Enemies hit by tombstones are launched airborne for 0.75 seconds.
Chilling Presence

Desecrator projects a wave of dread, reducing the Movement and Attack Speed of nearby enemies by 15% / 20% / 25% / 30% / 35% for 2 seconds.
Desecrated Ground

Desecrator awakens the dead in an area after a brief delay, dealing 75 / 115 / 155 / 195 / 235 (+0.7) magical damage to each enemy in the area and rooting them for 1 seconds. The dead persist for 3 seconds, reducing the Movement Speed of enemies in the area by 30%.

Multi-Cast: Desecrator launches a corpse that releases deadly miasma where it lands. Enemies in the cloud take magical damage equal to 3% / 5% / 7% (+0.016%) of their maximum Health each second (maximum 125 / 200 / 275 damage against minions and creatures). Desecrator may cast Deathfog up to 3 times within 15 seconds, and each cloud lasts for 8 seconds. Damage from multiple clouds do not stack.
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