This site will cease to be live at the end of february 2019.
Harpwn Here, site creator
Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.
For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.
If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.
Last Modified: 8/26/2017 4:04:15 PM
Zac's arm stretches and grabs the first enemy it hits, damaging and slowing them. Zac's next basic attack gains bonus range and if Zac attacks a different enemy, he'll throw both targets toward each other, dealing damage in an area if they collide.
Zac squishes himself into a puddle and charges, becoming immune to crowd control and slowing enemies that stand on him.
Reactivating Let's Bounce without fully charging causes Zac to re-form, knocking back nearby enemies.
If Zac charges for at least a second, he sucks up enemies above him and carries them toward the target location, damaging enemies in the area upon landing.
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