Notice of Site Closure

This site will cease to be live at the end of february 2019.

Harpwn Here, site creator

Unfortunately Ive decided to retire this website, Ive been running it for near 3 years and its been a great learning experience. However for several reasons I am going to be closing it.

  • Server costs, despite the adverts this website generates no revenue
  • Maintanence time, tagging takes up way too much of my time
  • Shift in interests, I dont really play MOBAs much anymore
  • Something new, I want to focus on a new project
  • Lack of engagement, whilst the site has a decent size audience not enough people are engaging with the features

For the people who have been helping through feedback emails, voting and making concepts. Thank you very much for your participation.

If you have any concepts stored here I apologize but you will want to find some way to move them before the end of february.

Outworld Devourer Harbinger
  • Dota 2
  • Last Modified: 12/10/2018 2:54:48 PM

  • Complexity: 3.4

  • Uniqueness: 85%

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.
Arcane Orb

Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Steals intelligence for 80 seconds per hit when attacking an enemy hero. Arcane Orb damage splashes in a small area.

Astral Imprisonment

Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals 75 damage to enemies in a 400 radius around the target.

Causes any spell damage you deal to slow enemies and restore mana based on how much damage was dealt.

Sanity's Eclipse

Unleashes a psychic blast that removes 40% of the mana from affected heroes, while also damaging them based on the difference between the affected hero's Intelligence and Outworld Devourer's. If an enemy hero has the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse will not cause damage. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Upgradable by Aghanim's Scepter.
Similar to Outworld Devourer See details

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