Last Modified: 6/8/2018 12:18:46 PM
Ancient folklore speaks of Thorn, the destructive apparition. Using its network of thorn-covered roots, it would whip, rupture and drain the life out of any living thing indiscriminately. Some say Thorn is just a story to keep kids out of the forests at night, others say it is an old lie used as a cover-up for misdeeds. Thorn’s presence in the Arena is both a mystery, and a very bad omen.
Swing your claws to deal 12 damage. Every third hit is a Root Grip that heals you for 8 health and pulls enemies closer.
Launch 2 leeching thorns, each dealing 12 damage and inflicting Thorns.
EX: Launch 4 thorns, each dealing 10 damage and inflicting Thorns.
Burrow into the ground and emerge from beneath after duration or upon recast, dealing 14 damage and inflicting Stun to enemies hit. Increases movement speed by 100% and removes any movement impairing effects.
EX: Burrow yourself and nearby allies into the ground and emerge beneath your enemies dealing 14 and inflicting Stun.
Grow roots from the ground and pull them towards you, dragging along any enemies in their path and dealing 12 damage.
Send whirling roots forward, dealing 8 damage and entangling target enemy, healing you for 16 health over 2.5s. Entangled target is granted a shield and is unable to move or cast abilities. Breaking the shield ends the effect.
Shield a target ally, guarding them from damage and disables. Projectile and melee attacks absorbed by Barbed Husk trigger a volley of thorns that deals 12 damage to nearby enemies. While shielded, the target is unable to move or use abilities.
Burrow and travel to target location, dealing 16 damage and leaving a trail of dead roots behind you. Dead Roots block projectiles, inflict Snare, and deal 56 damage over duration.
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