Last Modified: 10/23/2017 4:25:14 PM
Sapphire is a ranged agility carry who also packs some solid teamfight utility. Unstable Shard can be used to farm and harass early, and a well placed Crystallize can setup Unstable Shard to do a lot of damage in fights throughout the game.
Charges into the target, dealing Magic Damage and pushing the target back, as well as jumping back yourself.
If the target gets pushed into an object or a cliff it takes additional Magic Damage and gets Stunned. If an enemy hero is hit into, they will receive this effect as well.
Spawns an Unstable Shard at the target location for up to 10 seconds, initially pushing enemy units near the center of the Unstable Shard towards Sapphire.
The Unstable Shard slows nearby enemies.
Sapphire and her allies can attack the Unstable Shard up to 10 times to deal 100 / 115 / 130 / 145% of attack damage as Magic Damage to enemies within range. Enemies can also attack the Unstable Shard to kill it in 3 hits.
Applies a Quickshield to self for 10 seconds.
The Quickshield absorbs Damage and increases Attack Speed for the duration.
Activate to Crystallize all enemy heroes within range for up to 4 / 5.5 / 7 seconds. While Crystallized, enemies are Stunned and Invulnerable.
This ability can be activated again to end the effect early.
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