Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40%, it will heal faster. Lasts 16 seconds.
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds.
Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune. Upgradable by Aghanim's Scepter.
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