Everything in one place


Ignuma The Burned

  • Master X Master

  • Melee Disabler Durable Initiator Protector Tank Warrior
  • Demon Elemental Fire
  • Damage Absorb Damage Block Offensive/Defensive Stance On Ability Hit Damage Over Time On-Hit Spread Self-Healing Shield Field Stacking DOT Toggle Cloak of Pain Area Knockback Cloak of Pain Dash/Leap Debuff Combo Marked Target Speed Boost Stance Change Blink Fear Landing Damage Unstoppable

  • Abilities


    Incinerate

    [Incineration] Skills cause burning on their targets for 5 seconds and restore a small amount of HP. Burning stacks 4 times, with the 4th burn causing additional fire damage.
    [Heart of Fire] Kindling is not lost over time when out of combat.

    Molten Shield

    Raises a shield and enters a defensive stance for 4 seconds. While the shield is raised, it blocks projectile attacks from the front and nullifies crowd control effects. Increases movespeed by 15% for 2 seconds.

    Shield is raised in the direction of your cursor and cannot turn. Skill use and attacks are disabled while blocking. Cannot block area of effect attacks.

    Pyrobarrier

    Block the next 1 attack to hit you.

    Upon extinguishing your block, teleport forward and release a damaging explosion behind you that inflicts burning.

    Set Ablaze

    Ignites a 5.0m area around you for 6 seconds, causing periodic fire damage and burning to nearby enemies. Can be toggled on and off

    Fiery Advance

    Charges forward and releases an explosion upon impact, damaging and knocking back any surrounding enemies.

    Elemental Wrath

    Hurls a flaming orb at the target, terrorizing them for 1.5 SEC(s) and inflicting burning on nearby enemies.

    Stoke the Coals

    Absorbs Kindling to instantly recover 20% max HP.

    Each burning target within your vicinity adds 100 HP to this healing effect, up to a maximum of 700.


    Bio


    Spirits of Atreia have existed since their world's formation. They are born into the essence of life and death known as Aether, flowing eternally within the cycle. Beings such as Ignuma only take form when they are called upon by a Spirit Master. In Ignuma's case, it was summoned to a battlefield on Earth. It could not locate the one who called it, but it did sense Spiritmaster capabilities in Arami and spent much of the combat assisting her. Even once the fight was over, it could feel that it was still bound somehow, but no master appeared. Bewildered, the spirit followed Arami back to the Dredgion. It lurked around for a few days before Arami gleefully demanded that it give itself a name.

    Since then, Ignuma has sought the one who first summoned it. As most fire spirits live in the ever-flowing Aether of existence, it has limited understanding of time or the sanctity of life, but it has been forced to examine its slowly emerging identity. Being stuck in a physical form for so long, Ignuma longs for nothing more than to return to the Aether. Until its Spiritmaster dismisses it, however, it must remain, ever struggling to form an understanding of its new, human companions. It has joined the Masters, hoping that one of their missions might lead it to answers.



    Similar to Ignuma


    Apex (Heroes of Newerth)

    +229

    Ruh Kaan (Battlerite)

    116

    Statesman (Master X Master)

    116

    Arthas (Heroes of the Storm)

    113

    Koom (Master X Master)

    110

    Pancuga (Master X Master)

    96

    Tyr (Smite)

    84

    Steel (Paragon)

    84

    Rook (Battlerite)

    83

    Oogie (Heroes of Newerth)

    82

    Amumu (League of Legends)

    78

    Freya (Battlerite)

    77

    Anub'arak (Heroes of the Storm)

    68

    Amun-Ra (Heroes of Newerth)

    61

    Kat the Cat (Master X Master)

    61