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Arami Girl Wonder

  • Master X Master

  • Ranged Disabler Mage Summoner
  • Child
  • Area Knockup Area Root Decoy Dash Delayed Area Nuke Delayed Area Stun Mark Detonate Temporary pet Travel to Deployable/Projectile Blink Crowd Control Zone Decoy Mana-Burn On-Hit Cleave/Splash Pets Stealthed Deployables Fleetfoot Landing Damage Mana-Break Multi-Charge Cast Multi-Charge Mobility Root Slow Speed Boost Targeted DOT Untargetable

  • Abilities


    Mana Drain

    Successfully hitting enemies with Arami's skills marks targets briefly, allowing her next weapon attack to steal 75 MP from them.

    Doppleganger

    Creates an illusion that pulls enemies towards it. When the illusion is created, Arami becomes untargetable for 0.3 seconds and stealthed for 2 seconds. +100% movespeed while stealthed.

    Glyph: Binding

    After a brief delay, enemies crossing the glyph will trigger it and become bound. The glyph lasts for 2SEC(s).

    [Combo] Instantly activates the glyph.

    Glyph: Gravel Fist

    A rock fist bursts out of the glyph, launching enemies who trigger the glyph into the air while inflicting damage.

    [Combo] Instantly activates the glyph.

    Glyph: Hinder-Plasm

    Periodically produces Hinder-Plasm that chases enemies, damaging and sticking to them, slowing them by 50.0%. Multiple plasms will not focus the same target.

    Glyph: Relocation

    Arami creates a teleportation Glyph.

    [Combo] Arami and the Glyph switch places, causing a damaging blast where Arami appears. The seal can be used twice before fading.

    Glyph: Animate Golem

    Animates a golem of molten stone with powerful Glyphs. This otherworldy ally will follow Arami and attack any nearby enemies for 10SEC(s).


    Spotlight



    Bio


    Arami was unwittingly smuggled onto the Dredgion by Vonak for a client who has since disappeared. While she appears to be a human child, it is unknown whether or not she is technically human. DNA tests show odd abnormalities in her cells, but no direct matches can be found to any known species. Despite multiple attempts to remove her from the Dredgion and place her into the care of a family, she refused to leave. She exhibited immeasurable power and stubborness when anyone tried to make her do anything she didn't want to do.

    Eventually, seeing that they were at an impass, Imadath told her that she could stay so long as she didn't use her power on the Dredgion, as her inexperience caused her to be a liability to the crew's safety. Arami agreed, and instead stowed away with Masters when they went out on missions to explore her powers. While she was reprimanded many times, it became clear that no one could keep her from sneaking onto away missions, and the Masters began to welcome her presense on their missions like a good luck charm. Arami seems to see this entire war as a game, completely unaware of any risk or danger as she gleefully charges into combat.



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