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Abilities


Bad Medicine

Zinx charges her gun and fires downward. When the projectile hits the ground it creates a field of energy, deals 59.5|88.75|118|147.25 Ability Damage on direct hit and leaves an AOE that deals 117|175.5|234|292.5  Ability Damage over 4 seconds. Takes .75s to reach maximum charge. Can be fired early to create a smaller field.

Kitty Claws

Zinx toggles her pistol into an empowered state. While empowered her Pistol Shots cost -60|-70|-80|-90  Mana per shot and apply 41.95|65.35|88.75|112.15  Ability Damage over 3 seconds to enemies.

Richochet Stun

Medium range projectile that after hitting an enemy ricochets to the nearest enemy in a 650 unit radius. The first enemy hit is stunned for 1 seconds. Enemies hit by the ricochet are stunned for .25 seconds longer than the last enemy. Ricochets 2/4/6/8 times. Will not ricochet to previous targets.

Dirty Healing

Toggle: Zinx toggles a defensive barrier around her body. While in this state Zinx heals 50% of all damage dealt to her and removes Mana based on the damage received

Passive: Zinx gains Mana Regeneration proportional to her missing Mana.


Spotlight



Bio


After hundreds of failed attempts, the 348th was a perfect success. Zinx was born. Zinx utilizes her mana to be extremely durable and deal deadly damage over time to her enemies. 



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