Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Deals bonus damage whenever Spectre attacks an enemy who is alone.
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Spectre exchanges places with a chosen Haunt.
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
|Sand Wraith (Heroes of Newerth)|
|Wukong (League of Legends)|
|Phantom Lancer (Dota 2)|
|Irelia (League of Legends)|
|Spirit Breaker (Dota 2)|
|Rammus (League of Legends)|
|Nocturne (League of Legends)|
|Samuro (Heroes of the Storm)|
|Centaur Warrunner (Dota 2)|
|Fiora (League of Legends)|
|Salomon (Heroes of Newerth)|
|Illidan (Heroes of the Storm)|
|Ravenor (Heroes of Newerth)|
|Underlord (Dota 2)|