Last Modified: 10/4/2017 10:57:25 AM
Wukong and Feng Mao used to be travelling companions. When Wukong became too annoying, Feng trapped him in a cave and left. 100 years later, Wukong is free and on his way to Agora to resume annoying Feng Mao. Wukong is a deadly and elusive melee carry, capable of farming faster than any other hero.
Wukong can jump a second time with Cooldown.
Offensive Stance: Jump ends in a 300 radius slam that deals Ability Damage and applies a Movement Speed Slow for 2s.
Evasive Stance: Jump grants Airwalking and a Movement Speed Bonus for 1s.
Active: Toggles Wukong between an Offensive and Evasive stance.
Passive: With his golden eye flames, there is a 25% chance that Wukong will spot a minion with a spirit that grants additional bonuses when slain.
Offensive Stance: Marked minions grant bonus CXP when slain.
Evasive Stance: Marked minions heal Wukong when slain.
Wukong extends his staff and deals Ability Damage.
Offensive Stance: Staff pushes clones and enemy heroes 900 units.
Evasive Stance: Instead of dealing damage, Wukong extends his staff into the ground for a directional leap that launches himself into the air.
Passive: Upon connecting with a Basic Attack, Wukong passively creates an immobile clone which attacks all targets within melee range. Clones deal a percentage of Wukong's Basic Attack damage per attack, and will disappear after 5s or 3 attacks.
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