Last Modified: 2/22/2018 2:32:55 PM
All in the bar were captivated by Rakan's performance—all save one. Near the back of the dim-lit tavern, a silken-feathered woman stared into a spread of maps, ignoring her raucous surroundings. With a flourish of feathers, she lifted her eyes to meet his. She nodded toward an Ionian soldier in the back row, and Rakan smiled. It was time to really grab the spotlight. He dove off the stage, sliding across a bartop toward the soldier. With a stunning kick that sent the man flying through three tables, the Charmer's job was done.
ACTIVE: Rakan slings an enchanted feather forward, dealing magic damage to the first enemy hit.
If that enemy was a champion or epic monster, a small circular area is marked around Rakan.
After a short period of time or if an ally champion comes into contact with the marked area, Rakan heals surrounding allies.
ACTIVE: Rakan dashes forward, landing stylishly at his destination.
After a dramatic pause, he leaps into the air, dealing magic damage and knocking up surrounding enemies.
ACTIVE: Rakan leaps to an ally champion, shielding them for 3 seconds. Battle Dance can be re-cast for 5 seconds at no cost.
Battle Dance's casts may select the same target twice.
Battle Dance has increased range if the target is Xayah.
ACTIVE: Rakan enchants his coat with a captivating sheen for the next 4 seconds, dealing magic damage and charming each enemy he touches. Enemies can only be affected once.
Rakan benefits from bonus movement speed for the duration, which is briefly increased upon first damaging an enemy champion before decaying back down.
INNATE: Rakan's periodically generates a shield. Damaging an enemy champion reduces Fey Feathers cooldown.
LOVER'S LEAP: If either Rakan or Xayah is recalling, the other may move nearby to join them.
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