Last Modified: 10/13/2017 11:09:16 AM
Originally designed by the Khalai caste to lay the foundation for Protoss settlements, Probes are robotic drones that service the Nexus and gather the numerous resources needed to power Protoss technologies. Probes also manufacture and plant the micro-beacons that anchor the teleport matrices of structures. These beacons allow the Protoss to warp-in prefabricated structures from their homeworld. Often Probes are used as rudimentary spies, sent ahead to survey the potential locations of enemy encampments.
[FEAT] Turbo Charged - Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 20 seconds.
[FEAT] Shield Capacitor -Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.
Warp in a Pylon that generates a Power Field and grants vision of the surrounding area. Probius only regenerates mana while inside a Power Field.
[FEAT] Aggressive Matrix - Pylon's Power Field grants allied Heroes 20% increased Attack Damage.
[FEAT] Power Overflowing - Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.
[FEAT] Shield Battery - Pylon's Power Field grants allied Heroes 30 Shields per second, up to 120. Shields persist for 4 seconds after exiting a Pylon Power Field.
Fire a burst of energy forward, dealing 150 damage to all enemies it passes through. Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.
[FEAT] Echo Pulse - Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 75% damage on the return trip.
[FEAT] Particle Accelerator - Disruption Pulse deals 10% more damage for each enemy or Warp Rift hit, up to 40%.
[FEAT] Shoot'Em Up - Hitting a Warp Rift with Disruption Pulse causes 4 additional pulses that deal 50% damage to be fired from the impact location in different directions.
Additional Pulses do not benefit from Echo Pulse or Particle Accelerator.
Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then slows nearby enemies by 20%, lasting 9 seconds.
Armed Warp Rifts explode when hit by a Disruption Pulse, dealing 261 damage to nearby enemies.
[FEAT] Warp Resonance - ❢ Quest: Hit Heroes with Warp Rift explosions.❢ Reward: After hitting 10 Heroes with Warp Rift explosions, increase the explosion damage by 100. ❢ Reward: After hitting 20 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.
[FEAT] Rift Shock - Hitting an enemy Hero with Warp Rift explosion increases Probius's damage against them by 20% for 10 seconds.
[FEAT] Quantum Entanglement - Enemies continue to be slowed for 3.5 seconds after their last contact with a Warp Rift.
[FEAT] Gravity Well - Enemies are slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.
[FEAT] Repulsor - Enemies hit by a Warp Rift explosion are knocked away from the center.
[FEAT] Interference - Enemy Heroes hit by Warp Rift detonations have their Spell Power reduced by 35% for 3 seconds.
[FEAT] Probius Loop - Whenever a Rift explosion hits 2 or more enemy Heroes, create a new Warp Rift in the same location.
Warp in a Photon Cannon that deals 95 damage per second. Lasts 11 seconds.
Must be placed within a Pylon’s Power Field. Deactivates if it doesn’t have a Pylon powering it.
[FEAT] Gather Minerals - ❢ Quest: Enemy Heroes and Minions drop Minerals when killed. Collect them to increase the Health of Photon Cannons by 8, up to 560. ❢ Reward: After collecting 70 Minerals, Photon Cannons deal 25% more damage, can see over obstacles, and reveal nearby Cloaked units.
[FEAT] Photon Barrier - While a Photon Cannon is alive and powered, Probius gains 30 Spell Armor.
Increase the size of Pylon power fields and allow them to attack enemies within it for 110 damage per second. Last 10 seconds.
Passive: Pylons gain permanent Shields equal to 50% of their maximum Health.
[FEAT] Construct Additional Pylons - Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.
Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 64 damage per second and are slowed by 80% for as long as they remain in contact with it.
[FEAT] Gatekeeper - Null Gate lasts indefinitely if either end is within a Power Field. Only one Null Gate may be active at a time.
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