Last Modified: 4/18/2018 10:17:44 AM
For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.
Lunges at the target and attacks it, dealing 20/40/60/80 + 50% of your Attack Damage on impact, and then spinning around it for up to 1.5 seconds. Target is Stunned while you are spinning.
After a complete spin or on second activation, attacks it a second time, pushes the target 300 units away and applies a 20/30/40/50% Movement Speed Slow for 2 seconds.
Staggers at target location, following pathing, and deals 40/60/80/100 Physical Damage to enemies in radius. Disjoints projectiles on cast.
After Staggering, Drunken Master gains a 40/60/80/100 Attack Damage buff for 4 seconds.
Using Lunge resets the cooldown of Stagger.
Passively grants 3/6/9/12 Health Regeneration to the Drunken Master while off cooldown.
When available, Drunken master will dodge the next spell targeted against him.
Causes 3 strike points to appear on nearby enemy heroes.
Any non-DoT damage from Drunken Master will activate a strike point from his direction.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250/300/350 True Damage and knocks them into the air, applying a 1/1.2/1.4 second Stun.
Strike points reset after 8 seconds if no new strike point was activated or 3 seconds if they were all activated.
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