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Drunken Master

  • Heroes of Newerth

  • Melee Evasive Assassin Tank Warrior
  • Alcohol Martial Arts
  • Boosted Form Boosted Form Attack Speed Buff Damage Block Landing Damage Dash/Leap Form Change Personal Attack Speed Buff Strafe Attack Speed Buff Damage Boost Knockback Bonus Damage Speed Boost Untargetable

  • Abilities


    Lunge

    Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 70 / 80 / 90 / 100% of your Attack Damage + 15 / 30 / 45 / 60 and then spinning around it for up to 1.5 seconds. At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 400 units away from you and apply a 10 / 20 / 30 / 40% Movement Speed Slow for 2 seconds.

    Stagger

    Target a location to stagger there, following pathing, and deal 40 / 80 / 120 / 160 Physical Damage at the end of the movement. Deals 1.5x the damage to non-hero units. Disjoints on use. Also grants 15 / 30 / 45 / 60 Movement Speed and 20 / 40 / 60 / 80 Attack Damage for 4 seconds.

    Drunken Style

    Passively gains a 10 / 20 / 30 / 40% Chance to deal a 1.5x Critical Strike. After a successful Critical Strike, you gain 10 / 20 / 30 / 40% Evasion for 3 seconds. Triggering another Critical Strike from this skill will add 2 seconds to the Evasion duration.

    Untouchable

    On use, the Drunken Master becomes Untouchable, negating all enemy abilities targeted at him and ability projectiles that touch him and gaining 25 / 50 / 75 Attack Speed for 5 / 6 / 7 seconds.


    Spotlight



    Bio


    For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.



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