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Behemoth

  • Heroes of Newerth

  • Melee Disabler Warrior Initiator
  • Earth
  • Echo Area Stun Heavy Basic Attack Large Area Hard CC Wall Dash/Leap Outnumbered Bonus Damage Lane Support Pull Stun

  • Abilities


    Fissure

    Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits. Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.

    Enrage

    Activate to cause your next attack within 14 seconds to deal an additional 75 / 150 / 225 / 300% Base Damage.

    Heavyweight

    Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

    Shockwave

    Activate to deal 100 / 120 / 140 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range. Enemy heroes spawn a shockwave that deals 45 / 60 / 75 Magic Damage instead.


    Bio


    Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.



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