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Abilities


Acid Cocktail

Target an enemy unit to apply a 1.5 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit. Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage

Cursed Ground

Target a location to apply Cursed to enemy heroes in the radius for 12 seconds. Every 4 seconds Cursed targets take 10 / 20 / 30 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 5 / 10 / 15 / 20 Magic Damage per second while active.

Spirit Ward

Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target. Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets.

Mojo

Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds. Good Mojo heals for 10 / 20 / 30 / 40 Health per second in an area around the target. Bad Mojo deals 10 / 20 / 30 / 40 Magic Damage per second in an area around the target.


Bio


The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.



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