Artesia
Bio

There was once a sorcerer and sorceress, kindreds spirits that would not be separated by mortal means, and so the fates would dictate that the immortal hand of death would grasp for one and leave the other be. Her lover gone, she remains lost in reverie, forever haunted yet blessed with his presence, yearning to reach into the very depths of hell to retrieve his soul.

Abilities
Arcane Missile

Damage Mode: 

Target a location to fire a wisp that travels up to 1200 units from its origin. The wisp homes towards the closest enemy hero within 650 range of it and will travel up to 400 range further when homing. On impact, deals 125/150/175/200 Magic Damage and applies a 15% Movement Speed Slow for 3 seconds in a 200 radius. Grants 280 day and night Clearvision around the wisp. Vision lingers for 1 seconds if it hits a target.

Healing Mode:

Target a location to fire a wisp that travels up to 1200 units from its origin. The wisp homes towards the closest ally hero within 650 range of it and will travel up to 400 range further when homing. On impact, heals for 40/50/60/70 and applies a 15% Movement Speed Boost for 3 seconds in a 200 radius. Grants 280 day and night Clearvision around the wisp. Vision lingers for 1 seconds if it hits a target.

Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision. Using abilities, items, and moving will not stop the channel.
Arcane Bolts

Damage Mode:

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half. On spellcast, release 0/4/4/4/4 Arcane Bolts that seek out random ally heroes within 800 distance and deal 0/15/20/25/30 Magic Damage each. An Arcane Bolt is released every 0.4 seconds.

Healing Mode:

Activate this ability to switch into Damage Mode. While in Damage Mode, Arcane Missile and Arcane Bolts will damage enemies instead of healing allies. On spellcast, release 0/4/4/4/4 Arcane Bolts that seek out random ally heroes within 800 distance and heal them for 0/9/12/15/18 each. An Arcane Bolt is released every 0.4 seconds.

Essence Projection

Target a location to summon a Projection for 20 seconds. The Projection grants nearby allies 20/30/40 Health or Mana per second in Healing or Damage Mode, respectively. Also grants 800 clearvision. In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do. Damage from Essence Projection is 100% of damage from self. The Projection dies if it gets attacked 3/4/5 times. While active the Projection can be moved on an 8 second cooldown provided it has not taken damage in the last 5 seconds.

Spotlight
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