Everything in one place


  • Heroes of Newerth

  • Ranged Initiator Mage Roamer
  • Turtle Spined Water
  • Area Silence Travel to Deployable/Projectile Area Stun Invulnerable Shackle Silence Blink

  • Abilities

    Shell Surf

    Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

    Song of the Sea

    Activate to deal 60 / 120 / 180 / 240 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

    Take Cover

    Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it. Right click to set this spell to auto-cast any time damage is taken.

    Kelp Field

    Target a location to deal 100 / 150 / 200 Magic Damage and apply a 0.5 second Stun to units in the area. For 5 seconds, any enemies who move more than 600 units away from the center of the effect take 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds. Staff of the Master reduces the cooldown to 60 seconds, increases the duration to 7 seconds, doubles the damage when breaking, and converts the Damage and Stun from moving more than 600 units from the Kelp Field to Superior Magic.


    A powerful wizard once owned a pet turtle. Each day, the turtle watched and mimicked as the wizard practiced his spells. One day, the turtle fell into a magical pool and was transformed into more than a mere turtle. Now, centuries after his master died, Bubbles lives on, fighting the forces of evil.

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