Artillery
Bio

He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery!

Abilities
LRM
Target a direction to begin channeling, firing a barrage of rockets and consuming 4 mana per rocket fired. Each rocket deals [10 / 15 / 20 / 25 + 15% of your attack damage] in Physical Damage in a small radius on impact. Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling. Activate mid-channel to Turn toward your cursor while firing your LRM.
Mortar Strike
Target an area to deal 60 / 120 / 180 / 240 Magic Damage and apply a stacking 15% Movement Speed slow for 3 seconds to enemies in the radius. Fires an additional mini-mortar for each enemy hero in radius, up to a max of 5. Mini-mortars deal 20 / 30 / 40 / 50 Magic Damage and apply the slow as well.
Precision Targeting Protocols
Passively grants Artillery a 20% chance to fire a 20 / 40 / 60 / 80 Magic Damage missile at enemies that slows them by 15% for 1 second whenever he deals damage. This chance is doubled if the target is stunned or has the Mortar Strike slow. Same unit cannot be affected more than once every second.
Artillery Barrage
Target an area to deal 200 / 350 / 500 Magic Damage and Stun enemies for 2 / 2.5 / 3 Seconds. The barrage launches you 500 units backwards into the air.
Spotlight
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