Last Modified: 2/1/2018 6:02:27 PM
Zul'jin is a warlord of the Amani forest trolls and has been chieftain of the Amani tribe since before the Second War. Zul'jin and the Amani tribe were allied with the orcish Horde for the duration of the Second War, but Zul'jin himself was captured near its end by the Alliance. Upon gaining his freedom he went into hiding to rebuild his army and plan an attack on the remnants of the high elves, now known as blood elves, only to find them allied with the Horde.
A fierce forest troll of the Amani tribe, Zul'jin's ability as a warrior and leader meant he was able to do what no other troll had done since the Troll Wars: unite the warring tribes of Zul'Aman under a single leader. He was infamous for his daring raids on the outskirts of Quel'Thalas at a time when trolls had been completely beaten into obscurity by the high elves. Some claimed he planned to unite all trolls, but his plans were quickly put on hold by the events of the Second War.
[FEAT] You Want Axe - Quest: Every 5 Basic Attacks used against Heroes increases your Basic Attack damage by 1.5.
Reward: Upon reaching 24 Stacks, permanently gain 20% Range.
[FEAT] Let the Killing Begin - Enemies killed by you increase your attack speed by 6% for 10 seconds, stacking up to 5 times. Basic Attacks refresh the duration.
Hero Takedowns instantly grant 30% Attack Speed.
[FEAT] Headhunter - Quest: Kill all unique enemy Heroes. Reward: Activate to reveal all enemy Heroes for 4 seconds.
[FEAT] Recklessness - While below 50% health, gain 25% bonus Attack Damage.
[FEAT] Voodoo Shuffle - Activate to remove all Slow and Root effects.
[FEAT] Ensnare - Throw a net forward, rooting the first enemy hit.
Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.
Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.
Zul'jin throws an axe forward, dealing 130 damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.
Throw 2 axes in a large, circular arc, dealing 116 damage and slowing affected enemies by 15% per axe for 2 seconds.
Zul'jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.
Zul'jin is Unkillable for the next 4 seconds, and cannot be reduced to less than 1 Health.
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 210 damage plus bonus damage the lower his Health is.
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