Steel charges forward, damaging all enemies he hits. Enemy heroes hit will also be knocked back, while enemy minions hit will be knocked up.
Passive: Grants Steel four stacks of 50 / 65 / 80 / 95 Ability Armor
Taking Ability Damage removes one stack.
Steel gains one stack every 6 / 5 / 4 / 3 seconds. This timer is reset whenever he takes new instances of Ability Damage.
Steel pulls out his shield in front of him, blocking a percentage of incoming damage.
Steel launches into the air, slamming down on a targeted area with his shield, knocking up and stunning enemies.
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