Iggy throws down a turret that shoots homing fireballs at enemies within 1400u for 30 seconds. Each fireball deals Ability Damage. Iggy can have up to 4 turrets placed. Hitting an enemy with Fire Spit redirects turrets to attack that target if in range. Placing a turret on top of a preexisting turret will destroy the older turret.
Iggy flings a Molotov that deals Ability Damage over 8 seconds. Shreds Ability Armor on hit for 8 seconds.
Passive: Iggy and Scorch's Fire Spit and Flame Turret projectiles apply a stack of Ability Damage per tick over 6 seconds to enemies. Refreshes duration on consecutive hits.
Flame Turrets kick into overdrive for 6 seconds. While in overdrive, they deal 25% additional Ability Damage to all enemies in a 1400 unit line and apply a -100
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