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Tyrael Archangel of Justice

  • Heroes of the Storm

  • Melee Protector Warrior Support
  • Angel Medium Blade Light Winged Humanoid
  • Area Invulnerability Self-Destruct Slow Zone Allied Invulnerable Invulnerable Personal Shielding Shielding Travel to Deployable/Projectile Pursuit Beyond the Grave Attack Speed Buff Bonus Damage Cage Cloak of Pain Cooldown Reduction Crowd Control Zone Damage Boost Damage Reduction Enfeeble Kill Empowerment Knockback Landing Damage On-Hit Crowd Control On-Hit Sustain Quest Bonus Self-Healing Slow Speed Boost Speed Boost Zone Static Zone Damage Stun Territory

  • Abilities


    Archangel's Wrath

    When you die, become invulnerable and explode for 1206 (572 + 4% per level) damage after 3.5 seconds.

    El'Druin's Might

    Deals 242 (115 + 4% per level) damage to enemies within target area, slowing them by 25%. Reactivating will teleport you to the blade and slow nearby enemies by 25%.

    Righteousness

    Shields you for 702 (33 + 4% per level) damage and nearby allies for 281 (134 + 4% per level) damage for 4 seconds.

    Smite

    Rake target area for 316 (150 + 4% per level) damage. Allies moving through the targeted area gain 25% increased Movement Speed for 2 seconds.

    Judgment

    After 0.75 seconds, charge an enemy Hero dealing 220 (104 + 4% per level) damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take 110 (52 + 4% per level) damage.

    Sanctification

    After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.


    Spotlight



    Bio


    [FEAT] Regeneration Master - Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage, to a max of 40 damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 30% for 3 seconds. 60 second cooldown.
    [FEAT] Amplified Healing - Increases regeneration effects and all healing received by 30%.
    [FEAT] Vigorous Strike - Basic Attacks heal for 25% of the damage dealt to the primary target.
    [FEAT] Searing Attacks - Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana.
    [FEAT] Burning Rage - Deal 23 damage per second to nearby enemies.
    [FEAT] Blood for Blood - Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
    [FEAT] Hardened Shield - Activate to reduce damage taken by 75% for 4 seconds.
    [FEAT] Nexus Blades - Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.



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