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Sonya Wandering Barbarian

  • Heroes of the Storm

  • Melee Initiator Durable Evasive Tank Warrior
  • Barbarian Body Builder Medium Blade Melee Dual Wielder Celtic
  • Dash Shot On-Cast Speed Buff Whirlwind Area Stun Dash/Leap On-Cast Stat Gain Cage Fury Tenacity Damage Boost Self-Healing Bolster Minions Bonus Damage Cast Empowerment Cleanse Damage Block Damage Empowerment Damage Reduction Enfeeble Landing Damage Mana-Heal On-Hit Crowd Control On-Hit Sustain Parry / Riposte Positive Aura Shielding Slow Speed Boost Stun

  • Abilities


    Fury

    Use Fury instead of Mana, which is gained by taking or dealing damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 seconds.

    Ancient Spear

    Throw out a spear that pulls you to the first enemy hit, dealing 380 (180 + 4% per level) damage and briefly stunning them. If this hits an enemy, generate 40 Fury.

    Seismic Slam

    Deals 421 (200 + 4% per level) damage to the target enemy, and 106 (50 + 4% per level) to enemies behind the target.

    Whirlwind

    Deals 875 (415 + 4% per level) damage to nearby enemies over 3 seconds, and heals for 20% of damage dealt. Healing tripled versus Heroes.

    Leap

    Leap into the air, dealing 270 (128 + 4% per level) damage to nearby enemies, and stunning them for 1.5 seconds.

    Wrath of the Berserker

    Increase damage dealt by 40%. Reduce the duration of silences, stuns, slows, roots, and polymorphs against you by 50%. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained.


    Spotlight



    Bio


    [FEAT] War Paint - Basic Attacks heal you for 30% of the damage dealt.
    [FEAT] Block - Every 5 seconds, you can Block a Basic Attack from an enemy Hero reducing its damage by 50%. Stores up to 2 charges.
    [FEAT] Focused Attack - Every 10 seconds, your next Basic Attack against a Hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
    [FEAT] Mercenary Lord - Non-Boss Mercenaries near your hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.
    [FEAT] Follow Through - After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.[FEAT] Nerves of Steel - Activate to gain 30% of your maximum Health as a Shield for 5 seconds. Usable while Whirlwinding.
    [FEAT] Ignore Pain - Activate to reduce damage taken by 75% for 4 seconds. Usable while Whirlwinding.
    [FEAT] Spell Shield - Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
    [FEAT] No Escape - Increases the Movement Speed bonus from using Basic and Heroic Abilities to 25%.
    [FEAT] Imposing Presence - Enemies that attack you have their Attack Speed slowed by 40%.
    [FEAT] Nexus Blades - Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.



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