Last Modified: 5/1/2018 10:56:57 AM
[FEAT] War Paint - Basic Attacks heal you for 30% of the damage dealt.
[FEAT] Block - Every 5 seconds, you can Block a Basic Attack from an enemy Hero reducing its damage by 50%. Stores up to 2 charges.
[FEAT] Focused Attack - Every 10 seconds, your next Basic Attack against a Hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
[FEAT] Mercenary Lord - Non-Boss Mercenaries near your hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.
[FEAT] Follow Through - After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.[FEAT] Nerves of Steel - Activate to gain 30% of your maximum Health as a Shield for 5 seconds. Usable while Whirlwinding.
[FEAT] Ignore Pain - Activate to reduce damage taken by 75% for 4 seconds. Usable while Whirlwinding.
[FEAT] Spell Shield - Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
[FEAT] No Escape - Increases the Movement Speed bonus from using Basic and Heroic Abilities to 25%.
[FEAT] Imposing Presence - Enemies that attack you have their Attack Speed slowed by 40%.
[FEAT] Nexus Blades - Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
Use Fury instead of Mana, which is gained by taking or dealing damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 seconds.
Deals 875 (415 + 4% per level) damage to nearby enemies over 3 seconds, and heals for 20% of damage dealt. Healing tripled versus Heroes.
Leap into the air, dealing 270 (128 + 4% per level) damage to nearby enemies, and stunning them for 1.5 seconds.
Increase damage dealt by 40%. Reduce the duration of silences, stuns, slows, roots, and polymorphs against you by 50%. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained.
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