Johanna Crusader of Zakarum

[FEAT] Regeneration Master - Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
[FEAT] Reinforce - Using Basic Abilities reduces the next Basic Attack against you by 50%. Maximum 2 stacks.
[FEAT] Amplified Healing - Increases regeneration effects and all healing received by 30%.
[FEAT] Laws of Hope - Regenerating 10 Health per second.Activate to heal 20% of your max Health over 4 seconds.
[FEAT] Blessed Momentum - Basic Attacks reduce your Basic Ability cooldowns by 0.5 seconds.
[FEAT] Burning Rage - Deal 23 damage per second to nearby enemies.
[FEAT] Spell Shield - Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
[FEAT] Imposing Presence - Enemies that attack you have their Attack Speed slowed by 40%.
[FEAT] Indestructible - Upon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This effect has a 120 second cooldown.
[FEAT] Storm Shield - Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.

Iron Skin
Gain a Shield that absorbs 1344 (638 + 4% per level) damage for 4 seconds. While this Shield is active, you are Unstoppable.
Step forward dealing 248 (118 + 4% per level) damage and slowing enemies by 60% decaying over 2 seconds.
After 1 second, you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing 121 (58 + 4% per level) damage.
Shield Glare
Deal 130 (62 + 4% per level) damage to enemies and cause them to miss Basic Attacks for 1.5 seconds.
Falling Sword
You leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing 800 (356 + 4% per level) damage to nearby enemies and knocking them into the air.
Blessed Shield

Deal 250 (119 + 4% per level) damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 125 (60 + 4% per level) damage and stunning them for 0.75 seconds.

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